The use of new technologies in the teaching of physics
Keywords:
Augmented reality, virtual reality, virtual physical laboratory, physicsAbstract
Currently, distance education is becoming more popular in education. However, due to the subjective feature, the natural sciences are lagging behind in the use of new information technologies and technological approaches. The reason is that these disciplines require the performance of laboratory work that is necessary to effectively acquire practical skills when working with equipment and the ability to obtain and analyze experimental data. These laboratory works must be performed in specially equipped laboratories, which are not always fully staffed in secondary schools. New technologies come to the rescue in the form of computer graphics, augmented reality, computational dynamics and virtual worlds. The article considers the application of new technologies in education. An analysis is given of the introduction of various innovative developments in many areas of modern life. The advantages and possibilities of using various training programs in education and, in particular, for studying physics were considered. The own software products for studying physics using the technology of augmented and virtual realities are presented in the paper. These technologies can significantly enrich the user interface. The virtual laboratory consists of a physical laboratory and practical tasks. As a development platforms, Microsoft XNA, Unity 3D Engine were chosen. The main functionality was written in C # (.NET). Graphic models were created using 3DX MAX and Blander. The functional, the user interface and the software used are considered. The analysis of the software products allowed us to determine a number of advantages of using new technologies in teaching physics over the traditional teaching of physics. It is shown that the use of new technologies in the educational process is universal in its application to physics and offers great prospects for widespread adoption at different stages of education in various educational organizations. This approach also makes education more accessible, safe and interesting. The result of this work is not only the created software, but also the acquired experience, which will be used for further development and research.
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